Team: William Meldrum
Release: 12/12/2021
Platforms: All SteamVR headsets
Repository: https://github.com/WmeldrumU/VrFinal
This project is a quick study of realtime stylized rendering in VR. There are many examples of stylized rendering, both VR and non-VR, (i.e. Return of the Obra Dinn, Guilty Gear Strive, Okami) but typically only one style of rendering is used and it can’t be interacted with in any way. This project allows for the user to “peek” through multiple windows to view how the world can be shaded differently.
I love graphics. I have been able to become certified in visual computing through the University of Utah and want to get as experienced as possible with different rendering technologies. VR seemed like a great medium to explore different rendering styles by looking through different windows in the environment. I didn’t know if I’d be able to do it, but I wanted to do it regardless to learn more.
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The Team: Just me here! I love to tinker with graphics technologies and I found this class as a great opporunity to do so!
Contact: William Meldrum - wmeldrum1@gmail.com
Faculty Sponsor: Rogelio E. Cardona-Rivera, Ph.D - rogelio@cs.utah.edu